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PrinciplesOfProductDevelopmentFlow.UsingFastFeedback

PrinciplesOfProductDevelopmentFlow.UsingFastFeedback

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FF1:    The Principle of Maximum Economic Influence

Focus control on project and process parameters with the highest economic influence

FF2:    The Principle of Efficient Control

Control parameters that are both influential and efficient

FF3:    The Principle of Leading Indicators

Select control variables that predict future system behavior

FF4:    The Principle of Balanced Set Points

Set tripwires at points of equal economic impact

FF5:    The Moving Target Principle

Know when to pursue a dynamic goal

FF6:    The Exploitation Principle

Exploit unplanned economic opportunities

FF7:    The Queue Reduction Principle of Feedback

Fast feedback enables smaller queues

FF8:    The Fast-Learning Principle

Use fast feedback to make learning faster and more efficient

FF9:    The Principle of Useless Measurement

What gets measures may not get done

FF10:    The First Agility Principle

We don’t need long planning horizons when we have a short turning radius

FF11:    The Batch Size Principle of Feedback

Small batches yield fast feedback

FF12:    The Signal to Noise Principle

To detect a smaller signal, reduce the noise

FF13:    The Second Decision Rule Principle

Control the economic logic behind a decision, no the entire decision

FF14:    The Locality Principle of Feedback

Whenever possible, make feedback local

FF15:    The Relief Valve Principle

Have a clear, predetermined relief valve

FF16:    The Principle of Multiple Control Loops

Embed fast control loops inside slow control loops

FF17:    The Principle of Controlled Excursions

Keep deviations within the control range

FF18:    The Feedforward Principle

Provide advance notice of heavy arrival rates to minimize queues

FF19:    The Principle of Colocation

Colocation improves almost all aspects of communication

FF20:    The Empowerment Principle of Feedback

Fast feedback ives a sense of control

FF21:    The Hurry-Up-and-Wait Principle

Large queues make it hard to create urgency

FF22:    The Amplification Principle

The human element tends to amplify large excursions

FF23:    The Principle of Overlapping Measurement

To align behaviors, reward people for the work of others

FF24:    The Attention Principle

Time counts more than money

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